A one-minute scene from Wes Anderson's The Grand Budapest Hotel was reconstructed in Blender, reimagining the iconic cable car sequence through a terracotta clay aesthetic. The project involved full 3D modelling of characters, environments, and vehicles — with clay-like fingerprint textures applied across all surfaces to evoke warmth, imperfection, and tactility. Character rigging and animation were handled via Mixamo, while post-production was completed in Premiere Pro and After Effects.
Category:
3D Animation
Project Title:
The Grand Budapest Hotel — Clay Reimagined
City:
Milan
Year:
2025
Designers:
S. Xu
Z. Li
Role:
3D Modelling / Character Animation / Texturing / Post-production