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A one-minute scene from Wes Anderson's The Grand Budapest Hotel was reconstructed in Blender, reimagining the iconic cable car sequence through a terracotta clay aesthetic. The project involved full 3D modelling of characters, environments, and vehicles — with clay-like fingerprint textures applied across all surfaces to evoke warmth, imperfection, and tactility. Character rigging and animation were handled via Mixamo, while post-production was completed in Premiere Pro and After Effects.



Category: 
3D Animation

Project Title:

The Grand Budapest Hotel — Clay Reimagined



City:
Milan

Year:
2025
Designers:
S. Xu
Z. Li

Role:
3D Modelling / Character Animation / Texturing / Post-production